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Pushdown Automata Variants

Published: 07/23

Article Contents:

1: Pushdown Automata and their Variants

Pushdown automata (PDAs for short) are a specific model of automata.

Automata are abstract models of computers; they are theoretical machines defined using mathematical concepts. Automata can help us model programs and software in the same way that calculus can help us model a ball's path through the air. Studying automata can help us conceptualize the programs and algorithms we work with on a regular basis.

Automata can take many forms, but we often discuss string-recognizing automata. A specific automaton can be imagined as a machine that processes a sequence of characters. Once all of the characters are processed, the automaton either accepts or denies the string. This simple form of machine proves to be a surprisingly useful abstraction for most software.

There are many different forms of string-recognizing automata, each with varying capabilities and power. Often, the key distinction between different forms of automata is the memory that the automata can utilize. The simplest automata, like finite state machines, may have only one memory cell whose value is determined by following a graph structure of states based on the input characters read by the automata. Other more powerful automata like Turing machines have an infinitely large memory that can be filled with any number of predefined symbols. Pushdown automata are one type of automata that sits somewhere in the middle of the total hierarchy of automata.

A PDA has one memory cell controlled with a finite state control graph as well as an infinite memory store structured as a stack., where elements can only be read from or written to the top of the stack. Their infinite memory gives them more power than the simpler automata like finite automata, but the restricted form of the stack memory makes them less capable than an automata like a Turing machine.

PDAs are appropriate models for a surprising number of practical computational tasks. PDA's can model programs straddling the line dividing easy and hard problems. A program that can be modeled by a PDA can often be solved quite efficiently, but a problem too difficult to be solved with a pushdown automata may be difficult to solve in a reasonable time frame. Many computational problems of practical importance, like parsing a programming language or a depth first search of a tree, can be modeled with a pushdown automata.

PDAs are often given at least a chapter's worth of focus in books covering theoretical computer science. A typical coverage of PDAs will introduce a definition of nondeterministic pushdown automata, give a few example PDAs, provide a proof of equivalence with context-free grammars, and maybe introduce deterministic pushdown automata.

I have struggled with the coverage of pushdown automata in a number of resources because I failed to fully grasp the initial definition that the content builds on. I have two theories about why these definitions were difficult to wrap my head around.

Firstly, there are a handful of different PDA definitions in use across different books on the subject. While all of these definitions are quite similar and define variants that are computationally equivalent, the variety can be disorienting. The definitions all yield slightly different pushdown automata variants with their own subtleties. It took me longer than I would like to admit to realize that these different variants were in use. It took me even longer to internalize the difference in the definitions and feel comfortable switching between them.

Secondly, I feel that pushdown automata are simply peculiar. PDAs have neither the austere simplicity of a finite state machine nor the all encompassing flexibility of a Turing machine. Instead, they are an automata with an awkward stack memory structure that is tricky to define using a mathematical definition. Defining PDAs often involves additions to our definitions like starting stack symbols that just feel awkward.

It is because of my trouble with these definitions that I wanted to write this post. Over time I was able to develop my own mental model for organizing and thinking about these definitions that helped me build a conceptual foundation for PDAs and begin to understand the more interesting results about this automata.

2: Components of a PDA Definition

It is worth re-emphasizing that PDAs are only a theoretical model of computation. As such, it is entirely up to us to define what they are and how they work using tools from mathematics. The most common definitions of pushdown automata use sets of symbols and functions over those sets as the building blocks of a PDA definition.

A typical automata definition may look something like this: (Q, Σ, Γ, δ,  q 0 Z 0 Q F ) . This definition is a collection of 7 symbols (a 7-tuple) where each symbol represent some set, function.

At first encounter, it may not even seem possible that a series of symbols representing sets and functions can define an abstract computer. It is not a particularly intuitive representation.

To understand a definition like this, I find it productive to think about the broad types of information that need to be formalized, then figure out how the symbols fit into those categories.

Our automata is akin to a program on a computer in more than just an abstract sense. I find that using a similar mental model for specifying programs is useful for specifying an automata.

When we consider a program, we need to know about the program's:

We can apply this same mental model of a program's content to the definition of a pushdown automata. The information in our PDA definition or specification needs to explain:

  1. Automata Character Sets: As mentioned before, a PDA processes an input string and writes and reads data from an internal stack. Our input tape and our stack are both collections of symbols and we must specify all of the characters that our automata is equipped to process.
  2. Automata Programming: As our automata executes, it will read input characters, it will update its state, and it will push and pop symbols on our stack. This behavior can be encoded using a function that describes how the automata updates its internal state as new characters are processed.
  3. Automata Initial Configuration: Just like a program, our PDA also may have some initial configuration or default values. PDAs specify an initial control state and may have some initial data on their stack in order to kick off their execution properly.
  4. Automata Accepting Conditions: Finally, we need to specify the conditions that indicate our PDA has accepted a string. These conditions will be based on some aspect of the pushdown automata's internal data (finite control and the stack).

Every symbol in our definition helps to specify one of the above aspects of our program. Understanding the formal definitions of pushdown automata is a matter of internalizing how each symbol and its value informs one of the above qualities in our definition.

To make things more concrete, we will explain a few common PDA definition variants and show how each fits into this little framework.

3: Single Character Popping PDAs

The first PDA variant we will discuss is one that pops a single character off the stack on every transition. This is a common PDA variant introduced in CS theory and is often the base that other PDA variants are based on. We will build up a definition for this PDA using the framework above.

We first begin with the simplest category, character sets. We need to introduce two sets of symbols this PDA can process. One set for the input string and another for the stack.

Character sets: Our PDA uses two character sets, Σ and Γ . These refer to the set of input symbols the automata is capable of working with. Σ is the set of symbols the automata can read in the input strings, and Γ is the set of symbols that the automata can read and write from its stack.

Now that we have established the symbols this PDA will use, we can formalize the single popping behavior of this pushdown automata. This quality will be captured by the programming in our framework above. As with any PDA's programming, we need to define a finite set of control states for the automata and a transition function that outlines how the automaton moves from one state to another as a result of the current input and stack character. The states will be a simple set, and the transition function will read an input character, read a finite control state, and pop a character off of the top of the stack, then output possible next states and new data to add to the stack.

Programming: Our set of finite states will be represented by the symbol Q , and our transition function will be represented by the symbol δ . Q is a Simple set of symbols, and δ is a transition function of the form δ: Q x { Σ ∪ ɛ } x Γ → P(Q x Γ*) . This can be read as saying the transition function δ takes three inputs: a required current state, an optional current input character, and a required symbol at the top of the stack. The function's output is a set of state and stack symbol string pairs.

There is a peculiar aspect to this transition function worth highlighting. On every transition, we must pop one character from the stack, but we may push zero or many characters back on. To me, this seemed an unsightly asymmetry at first; however, it is necessary in order to grow and reduce the stack. When we wish to reduce the stack size, we may pop a character and push an empty string. When we wish to grow the stack, we may pop a character, then push a string with that same character and additional new stack characters appended on.

With the programming and character sets established, we can now consider the PDA's initial configuration. In order to support single character popping on every transition, we must add a starting stack character to our initial configuration. Every transition our PDA makes requires there already be one character to pop, and so, in order for our first transition to function, we must already have one character on the stack.

Initial Configuration: Our initial configuration must include two values. Like any finite state machine, we must include a starting state q 0 where q 0 ∊ Q . As mentioned above, for this particular pushdown automata variant, we also must include a starting stack symbol Z 0 where Z 0 ∊ Γ

Finally, we must specify the acceptance conditions for this PDA. Much like finite automata, this PDA uses a set of accepting states, which are a subset of the states introduced in the programming of this automata.

Accepting Conditions: finally, we must specify the acceptance conditions for this PDA. Much like finite automata, this PDA uses a set of accepting state conditions F where F ⊆ Q . If the PDA is one of these states when the full input has been read, then the PDA accepts the current string.

We can put all of these values together into a 7 component tuple . Any base PDA that we define will need to specify values for these 7 properties.

(Q, Σ, Γ, δ,  q 0 Z 0 Q F )

By thinking about this automata definition using a mental framework in which automata are like programs and must specify character sets, initial configurations, programming, and acceptance conditions, it becomes much easier to break down a definition like this. Instead of seeing an arbitrary list of symbols, we can see that each symbol helps build out a core aspect of our automata's behavior.

4: Multi-Character Popping PDAs

Another common form of PDA definition is one in which the PDA has the ability to pop zero or many characters on each transition step. This is a natural extension from the base PDA and can make the programming of the PDA much simpler. This variant's definition is nearly identical to the base single character popping PDA's but with two slight modifications, one in its the programming and another in its initial configuration.

With regard to programming, this PDA will use the same set of finite control states but will need a slightly updated transition function to support popping multiple characters. This is a relatively easy update and merely requires updating the typing of our transition function. We simply need to accept Γ* as an input rather than Γ .

Programming: Our PDA will have a set of states, Q , for its finite state control. The transition function for this PDA will be represented by the symbol δ which is a function with the form δ: Q x { Σ ∪ ɛ } x Γ* → P(Q x Γ*) . This can be read as saying the transition function δ takes three inputs: a required current state, an optional current input character, and a string of zero or many stack symbols from the top of the stack. The function's output is a set of state and stack symbol string pairs.

The other difference in the multi-popping PDA's definition is in the initial configuration this PDA needs. In the base PDA we needed to add a start symbol to our stack so that our transition function could make a valid first move. But with this PDA, that is no longer necessary. We can have transitions that pop no characters from our stack, and so starting with an empty stack is ok. With this, our new initial configuration is simplified:

Initial Configuration: This PDA variant will require a starting finite control state represented by the symbol q 0 where q 0 ∊ Q . This PDA variant will not require a starting stack symbol as our first PDA variant did.

We can put this updated programming and initial state together with the unchanged character sets and accepting conditions from the previous automata definition and form the following definition:

Our multi-character popping PDA is defined by the following 6-tuple (Q, Σ, Γ, δ,  q 0 Q F )

The differences between this and the base PDA definition are small -- a slight change to our transition function and the removal of a state symbol -- but by using a mental model where PDAs are built from character sets, initial state, programming, and accepting states, the significance of the differences are more easily understood.

5: Stack State Accepting PDAs

The final PDA variant I will introduce is one that uses an alternate acceptance mechanism. Our base PDA and multi-character popping PDA both accept strings using predetermined accepting states (We've been using the symbol Q F to represent these). This acceptance method is the same as one that would be used by a finite automaton to accept a string.

But, just like we can modify the programming of a PDA to create a new variant, we can also modify the acceptance conditions of our PDA. We can create a new PDA that accepts when the stack is in a particular configuration. We can specify a string that needs to be on the stack when the input string has been fully read. If that string is on the stack, then we will accept it.

Acceptance Conditions: We will specify the string that must be on the stack to accept using the symbol S F where every symbol in S F is a member of the stack character set Γ .

We can apply this acceptance modification to both of the PDAs we have defined thus far by replacing the final state symbol F with our new stack acceptance string symbol S F .

For the single popping PDA, a stack state acceptance variant would be defined with the following 7-tuple:

(Q, Σ, Γ, δ,  q 0 Z 0 S F )

For the multi-character popping PDA, a stack state acceptance variant would be defined with the following 7-tuple:

(Q, Σ, Γ, δ,  q 0 S F )

It is worth noting that many textbooks and resources which cover PDAs present an empty state acceptance PDA. This is merely a sub case of the stack state acceptance PDA in which the accepting PDA string is just the empty string. Definitions for this specific PDA variant will omit S F altogether.

6: Closing Thoughts and Additional Remarks

Why choose one definition over the other?

Ultimately it comes down to your goals for using the PDA. Some variants are better for representing certain proofs while others are easier to write programs for. Choosing one variant over another is not that different from choosing one programming language over the other. Usually, each language can achieve the same end results, but it comes down to how well-suited that language is for the task.

Are these variants truly interchangeable?

Computationally, yes, these are interchangeable. This means that each of the PDA variants presented here can accept every language that another PDA variant would. In terms of complexity, the situation is a bit more complicated. Some of the machines can represent an automata for the same language with different complexity properties.

The different complexity properties of each PDA are particularly obvious with the multi-character popping PDA. It is clear that the single character popping PDA can achieve the same results by simply popping the letters of multi-character string one by one. But doing so requires more steps and more states than the multi-character PDA would use.

How could we prove they are equivalent?

The process of proving that two automata variants are equivalent comes down to showing that any language that can be accepted by an automaton in the style of variant A can also be accepted by an automaton in the style of variant B and vice versa. Most textbooks that cover pushdown automata give specific examples of this process and how it can work.

Generally, the proof is done by showing that for any PDA of variant 1, we can construct a PDA in variant 2 that accepts the same language; then doing the same thing in reverse, showing that we can construct a PDA in variant 1 based on the PDA in variant 2.

Oftentimes, creating the constructed PDAs in a new variant is the easy part, but proving that the two PDAs actually accept the same language is the hard part.

Which books have you been referencing to learn about PDAs:

There have been many, but these are a few I like:

  1. Introduction to the Theory of Computation by Michael Sipser: This is the canonical undergrad book on the theory of computation and automata. The book's writing style is approachable, and the pacing is very reasonable. The book's coverage of pushdown automata specifically is not as complete as some other books in this list, but this is a fantastic starting point if this topic matter is new to you.
  2. Introduction to Automata Theory, Languages, and Computation by John Hopcroft: This is my go to reference for information on automata and computer science theory. I would say the book assumes slightly more mathematical maturity than the Sipser book, but not by much. I find that the proofs specifically in this book are laid out in a particularly lucid way.
  3. The Theory of Parsing, Translation, and Compiling by Alfred Aho and Jeffrey D. Ullman